Kill Team Companion
Kill Team
01Start a match

On the home page tap New match, then swipe to pick a mode.

  1. 1

    Guided match (recommended)

    Two players. Pick teams, killzone, mission, initiative, rosters and equipment step by step, then play. Choose this the first time.

  2. 2

    Quick match

    No roster building — open the tracker straight away and add things as you go. Good for a quick game or just keeping score.

  3. 3

    Joint Ops

    One team against the Tomb World NPOs; the panel handles threat and reinforcements.

  4. 4

    Adversary Ops

    A two-player game plus third-party NPOs: start a normal match, then enable it at the bottom of the Operatives tab.

New match ›
02Match setup (guided, 8 steps)

The dots at the top show progress — tap a finished step to go back. When a step is done, Next at the bottom bounces to remind you.

  1. 1

    Choose teams

    Photo cards; switch between You and Opponent at the top. Recently used teams come first.

  2. 2

    Choose killzone

    Tap a large image card.

  3. 3

    Mission

    Mission pack → mission (grid) → map (thumbnails). Or let the dice decide with Roll D6 / Random.

  4. 4

    Initiative roll

    Tap Roll — the higher roll decides who has initiative; reroll ties. Using real dice? Tap a die to set it to your result. Or open Skip the roll and choose.

  5. 5

    Build roster

    Use − / + to pick operatives; the tab at the top shows Chosen x / y and ticks when complete. Fixed-roster teams skip this, but some members need a loadout — one each. Saved rosters lets you save and reload a roster.

  6. 6

    Equipment

    Faction equipment is at the top (cards), universal equipment below; tap Rules or ⌄ to see effects.

  7. 7

    Command points

    Set starting CP.

  8. 8

    Deploy operatives

    Deploy in batches following the official sequence, then tap Start the battle.

03During the battle

The screen has a score strip at the top and three tabs; the bar at the bottom holds CP, score, undo and Next TP.

  1. 1

    Score strip

    Always shows both sides' VP, CP and Crit / Kill / Tac. Tap to expand the ± controls. Tap the Crit / Kill / Tac label to choose your Primary Op (it can't be changed afterwards, and its bonus isn't added to the live total).

  2. 2

    Operatives tab

    One card per operative: − / + for damage, and Act marks it as activated this turn. Tap the middle of the card (gold ⌄) to expand: Conceal / Engage, AP, tokens, rules and weapons. Tap the photo for the datacard.

  3. 3

    Ploys · Tac tab

    Tap Use on a ploy to spend the CP automatically; choose, confirm and reveal Tac Ops here; equipment and token notes are here too.

  4. 4

    Rules tab

    Mission map (zoomable, auto-landscape), terrain piece key, mission rules, kill grade table and scoring rules.

  5. 5

    Made a mistake

    Tap Undo at the bottom to step back; the top shows what was undone.

  6. 6

    Next TP / finish

    After each round tap Next TP; in the last round it becomes End battle, which confirms the score and saves it to history. You can also finish or abandon from ⋯ at the top right.

04Online play (one phone each)

Online play is optional — one phone can track both sides just fine.

  1. 1

    Host

    One player taps Online → Create room at the top right of the battle or setup page and tells the opponent the room code.

  2. 2

    Join

    The other taps Join a room on the home page, enters the code and taps Join — they'll land in the same match.

  3. 3

    Who tracks what

    Each phone only edits its own team's damage, CP and score; the opponent's half is view-only. The host decides killzone, mission and initiative.

  4. 4

    Connection status

    The Online button at the top right shows the room code and a status light; red means disconnected or the other phone is on an old version (ask them to close the tab and reopen).

05Battle reports & history

Every finished match is saved to History (bottom bar). History is stored only on this phone.

  1. 1

    Match history

    The top shows your record, main team and rival; filter with All Win Loss Draw. Tap any match to open its report.

  2. 2

    Battle report

    Both leaders face off with the score, rosters with final wounds, and what happened each Turning Point.

  3. 3

    Share

    Share report image shows a preview first, then tap Share or Save image; Copy report text is ready to paste into a group chat.

  4. 4

    Rematch (same rosters)

    Keeps both teams, rosters and loadouts; pick a new killzone, mission and initiative.

  5. 5

    Delete

    Delete this battle report at the bottom of the report — this can't be undone.

View history ›
06Look up rules and data

The Look up section on the home page and the More menu at the top right.

  1. 1

    Search

    Operatives, rules, ploys and weapon rules, in English or Chinese. The keyword wall below can be filtered or expanded.

  2. 2

    Teams and operatives

    Each team's operatives, ploys and equipment; operative pages have weapon tables (tap a rule tag for details) and a damage calculator.

  3. 3

    Compare

    Compare the expected damage of two operatives' weapons under the same defence conditions. Tap + Choose operative to search or browse by team.

  4. 4

    Dotted-underlined words in rules

    are game terms — tap one to see its definition in place without leaving the page.

Go to search ›
07More
  1. 1

    Add to home screen

    Choose Add to Home Screen in your phone browser; it then opens like an app and works offline (except online play).

  2. 2

    Where your data lives

    The current match, history, rosters and notes are all stored in this phone's browser. Clearing browser data clears them too.

  3. 3

    Something looks wrong / still the old version

    Close the tab and reopen it. Right after an update this is occasionally needed.

  4. 4

    Feedback

    Use More → Feedback to report bugs or suggest features. Site errors are also reported automatically (only the error message and version; you can turn this off on the feedback page).

Feedback ›